日本フィジカルAI新聞

世界のフィジカルAIを、日本語で。

週刊ニュースレター購読
arXiv:2206.02462

Achieving Goals using Reward Shaping and Curriculum Learning

Achieving Goals using Reward Shaping and Curriculum Learning

シェア:XThreadsFacebookLINEはてブBluesky

著者: Mihai Anca, Jonathan D. Thomas, Dabal Pedamonti, Matthew Studley, Mark Hansen

分類: cs.RO

原文アブストラクト

Real-time control for robotics is a popular research area in the reinforcement learning community. Through the use of techniques such as reward shaping, researchers have managed to train online agents across a multitude of domains. Despite these advances, solving goal-oriented tasks still requires complex architectural changes or hard constraints to be placed on the problem. In this article, we solve the problem of stacking multiple cubes by combining curriculum learning, reward shaping, and a high number of efficiently parallelized environments. We introduce two curriculum learning settings that allow us to separate the complex task into sequential sub-goals, hence enabling the learning of a problem that may otherwise be too difficult. We focus on discussing the challenges encountered while implementing them in a goal-conditioned environment. Finally, we extend the best configuration identified on a higher complexity environment with differently shaped objects.