日本フィジカルAI新聞

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週刊ニュースレター購読
arXiv:2110.10973

LOA: Logical Optimal Actions for Text-based Interaction Games

LOA: Logical Optimal Actions for Text-based Interaction Games

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著者: Daiki Kimura, Subhajit Chaudhury, Masaki Ono, Michiaki Tatsubori, Don Joven Agravante, Asim Munawar, Akifumi Wachi, Ryosuke Kohita, Alexander Gray

分類: cs.AI, cs.CL, cs.LG, cs.RO

原文アブストラクト

We present Logical Optimal Actions (LOA), an action decision architecture of reinforcement learning applications with a neuro-symbolic framework which is a combination of neural network and symbolic knowledge acquisition approach for natural language interaction games. The demonstration for LOA experiments consists of a web-based interactive platform for text-based games and visualization for acquired knowledge for improving interpretability for trained rules. This demonstration also provides a comparison module with other neuro-symbolic approaches as well as non-symbolic state-of-the-art agent models on the same text-based games. Our LOA also provides open-sourced implementation in Python for the reinforcement learning environment to facilitate an experiment for studying neuro-symbolic agents. Code: https://github.com/ibm/loa