日本フィジカルAI新聞

世界のフィジカルAIを、日本語で。

週刊ニュースレター購読
arXiv:2011.03252

Learning Behavior Trees with Genetic Programming in Unpredictable Environments

Learning Behavior Trees with Genetic Programming in Unpredictable Environments

シェア:XThreadsFacebookLINEはてブBluesky

著者: Matteo Iovino, Jonathan Styrud, Pietro Falco, Christian Smith

分類: cs.RO, cs.AI

原文アブストラクト

Modern industrial applications require robots to be able to operate in unpredictable environments, and programs to be created with a minimal effort, as there may be frequent changes to the task. In this paper, we show that genetic programming can be effectively used to learn the structure of a behavior tree (BT) to solve a robotic task in an unpredictable environment. Moreover, we propose to use a simple simulator for the learning and demonstrate that the learned BTs can solve the same task in a realistic simulator, reaching convergence without the need for task specific heuristics. The learned solution is tolerant to faults, making our method appealing for real robotic applications.