集中訓練と批評家分解による実世界オンライン強化学習の効率化:ロボット操作への応用
Efficient Real-World Online Reinforcement Learning for Robot Manipulation via Centralized Training and Critic Decomposition
実世界でのオンライン強化学習を効率化するため、集中訓練と分散実行(CTDE)とハイブリッド報酬アーキテクチャ(HRA)を組み合わせ、複数のエージェントが共有する多頭批評家を導入した。タスク報酬と把握報酬を分離し、サンプル効率と性能を大幅に向上させた。
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著者: Changhao Li, Yifang Zhang, Heng Zhang, Davide Torielli, Damiano Gasperini, Arturo Laurenzi, Luca Muratore, Arash Ajoudani, Nikos Tsagarakis
分類: cs.RO
原文アブストラクト
Real-world online reinforcement learning (RL) provides a promising approach for training robotic manipulation policies directly in the physical world, avoiding the sim-to-real gap and enabling continuous policy refinement through human-in-the-loop interaction. Recent methods have demonstrated sample-efficient learning through human intervention but remain limited to small randomization ranges and encounter challenges with the non-stationarity induced by concurrently training multiple agents. To address these limitations, we introduce a unified framework that combines centralized training with decentralized execution (CTDE) and a Hybrid Reward Architecture (HRA). This enables multiple actors to share a centralized multi-head critic. The critic is decomposed into task and grasp heads, corresponding to the sparse task reward and a potential-based grasping reward, respectively. We accordingly reformulate the critic and actor objectives to exploit the decomposed Q-values while explicitly accounting for the categorical action distribution of the discrete gripper policy. Experimental results demonstrate that the proposed framework substantially improves both sample efficiency and policy performance. We validate our approach on two robotic arms and a simulated humanoid robot across tennis ball and banana pick-and-place, pot reset, and simulated block relocation tasks under dimension-wise domain randomization, approximately 5-25x larger than those considered in prior work. Compared with a state-of-the-art baseline, our method improves the success rate from 60% to 80% on tennis ball pick-and-place, from 60% to 90% on banana pick-and-place, and from 25% to 95% on simulated block relocation, while also successfully accomplishing a task where the baseline consistently fails. Videos and more details are available at our project website: https://hil-harc.github.io/.